But now we’re providing even more acceleration from the same GPUs by using the RT Cores on those chips dedicated to ray-tracing calculations. ![]() It’s something we’ve been working on since RTX was introduced over a year ago, and we’re happy to report that all V-Ray GPU features are seamlessly supported in both IPR and production modes - and multi-GPU scaling continues to be extremely efficient.Īs a reminder, V-Ray GPU has been rendering on NVIDIA RTX cards since they first shipped. Starting with our November updates, V-Ray Next GPU can now use the dedicated ray-tracing hardware within NVIDIA’s RTX class of GPUs to speed up production rendering. ![]() RTX acceleration brings a speed boost to new V-Ray Next updates
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