Ground Zeroes, which launches on PC December 18, is the prologue to Metal Gear Solid V: The Phantom Pain, which will launch in 2015 for Xbox One and PlayStation 4. The PC version will also feature increased shadow resolution, more simultaneous light sources, and an increase in the number of on-screen character models shown at the same time. The publisher did not share the minimum or recommended PC requirements for Ground Zeroes, but the company said the game will support 4K resolution. Kojima Productions has also released an infographic detailing all the control option for PC, which you can see below. ![]() ![]() Of course, you can also play the game and configure your inputs however you like with a mouse and keyboard. As is the case with most console-to-PC ports, the UI will display Xbox controller inputs. ![]() Kojima Productions also said that DualShock 3 and DualShock 4, while supported, will not have proprietary input displays in the UI. The PC version of Metal Gear Solid V: Ground Zeroes will be locked at 60 frames per second, developer Kojima Productions has confirmed via a post to the game's Steam Discussion page.
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